﻿using UIFramework;

namespace Game.Logic.Events
{
    public class GameUIEvent : GameEvent
    {
        public ENUM_UITYPE UIType { protected set; get; }

        public static GameUIEvent Create(GameEventType _eventType, ENUM_UITYPE _uiType)
        {
            GameUIEvent gameUIEvent = Create<GameUIEvent>(_eventType);
            gameUIEvent.UIType = _uiType;
            return gameUIEvent;
        }
    }
}
